In game design, and probably every other problem solving job, us humans are prone to say "here's the answer". Some of the more humble people will say "here's an answer". But inevitably, we go back and forth suggesting solutions until we feel the best solution has been put forth, or someone up top decides on the best solution. My issue with this is that the problem (or goal) has not been defined (or is only partially defined). Everyone has their own perception of what they're trying to solve.
Master producer, Sam Newman, puts it like this: "What is the problem that you are trying to solve?". These beautiful magical words, when spoken to any group or individual, immediately cut the crap and get straight to the point. I've seen hours, weeks, and man-months saved by this question. It can be used internally too to great effect. The nugget of truth that I've been able to pull from the process is that it's impossible to agree on a solution without first agreeing on the problem. The next time you find yourself or anyone prescribing a solution, make sure that you agree on the problem
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